The graphic visualizer has a lot of visual symbols. When you understand them, you are able to pin-point problem areas immediately.
- Red lines indicate collisions in matches for a team. This MUST be avoided!
- Green lines indicates too short match break for a team. The match break is set as a category parameter.
- A orange rectangle at lower right tell you the match is inside a restriction. In this case Russia is set to not play before 10AM but is by manual positioned at 08AM
- A orange rectangle at upper right tell you the match is positioned on an illegal field. Each category is set to play on one or more fields (category parameter).
- A yellow rectangle around the match tell you that the match is different in TX and on the web. It could hav been moved in TX and not transferred to web. TIP: Use the globe in the toolbar in the top of the visualizer to update web!
- A dark blue color on the match: If you double click on a match, all matches in that group will be dark blue. This is for you to easier see what matches belong to the group.
- A selected match is light brown. You can multiselect matches, if you want to move several at once.
- The number (1) is just the number of the round in the group.
Visual codes - moving a match
First of all, click on a match to select one match
- Grey area indicate an area which you can move the match to, but one team will have too short break.
- Red area indicate an area which you can NOT move the match to because you will have a collision for at least one of the teams.
- Black area is safe!
- Orange hatch: Match is limited to not play in this time window. In this example one of the team in shown match is restricted to not play after 22PM.
Show restrictions for teams
-this can also be done for clubs, categories, groups and fields
Tidsbegrensninger kan settes på alle nivå. Her er vist en tidsbegrensning for Polen at de ikke kan spille før kl 14. Vær obs på at kalkulering av slik varsling er tidkrevende og anbefales ikke ved oppsett over 500 kamper.
Vis banepause mellom kamper
- Man kan i vindu Turnering-Klasser sette hvor klang en kamp skal vare pluss såkalt allokert kamplengde. Hvis en kamp varer i 15 min mens allokert kamplengde er 30 min, vil halve kampboksen farges lyseblå.
- Allokert kamplengde er den lengde systemet setter av for en kamp, uavhengig av faktisk spilletid.
- Allokert kamplengde = spilletid + banepause.